![]() ![]() ![]() ![]() Small modifications, such as the addition of autosaving and an improved control scheme, help to make the game more accessible to modern audiences. The core gameplay hasn’t changed at all, still boiling down to riding on your trusty horse, scaling your massive adversaries, stabbing the glowy bits a few times, and then starting the whole affair all over again. The folks at Bluepoint Games did a pretty good job at keeping the mechanics of the game largely intact, while also adding some much-appreciated technical tweaks. I’m not going to delve too much into whether it’s a good game or a bad game (it’s the first option, go play it if you haven’t already), but rather whether this new iteration of COLOSSUS succeeds in being a “good” remake. The game was developed under the supervision of its original creator, Fumito Ueda himself, and feels nearly identical to the PlayStation 2 version. This brings us to the much-beloved SHADOW OF THE COLOSSUS, which recently hit shelves once again in the form of a PlayStation 4 remake. We all try to forget the time of SPACE INVADERS: INVASION DAY. Other times it fumbles, making decisions that sully the piece and can diminish our enjoyment of it. Sometimes this works out very well and the developer manages to bring new life to an already cherished work. Remakes often involve rebuilding the game from the ground up, and in doing so allow the developer to add their own elements to augment the experience we’ve previously enjoyed. However, this change is also predominantly the key appeal of having any medium undergo a remake. Of the two, remakes are predisposed to being the target of our cynical ire, leading to a degree of slighting by existing fans because there lies a degree of change to the original. If the last 15-odd years is anything to go by, I’d say we’re downright obsessed with that dip into the past, and the gaming industry has generally gone in two routes to appease our ravenous yet contemptuous hunger for nostalgia: the remaster, involving upgrades of varying effectiveness to graphical resolution, as well as the more resource-intensive remake. We sure like retelling the same old stories, huh? There’s a certain level of enjoyment to be had when indulging in any form of artistic expression subsequent times, whether it’s re-experiencing books, movies, video games, and so on. This article previously appeared on Crossfader ![]()
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